﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Events;
using UnityEngine.EventSystems;

public class PlayButton : MonoBehaviour
{
    [System.Serializable]
    public class PlayButtonEvent : UnityEvent
    {

    }

    public PlayButtonEvent onTrigger;

    public string shortcutName;
}